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7 Wonders

7 Wonders

Min number of participants 3
Age 10+ yrs.
Safety support by adult Not required
Min duration 30 min.
Cost Medium
Environment Indoor / Outdoor

Draft cards across three ages to build your ancient civilisation — develop science, military, commerce, and wonders, while managing what you pass to your neighbours in this elegant card-drafting classic.

The Essentials

Rules

  • For three to seven players, played over three Ages (I, II, III) using hands of cards drafted and passed around the table each round.
  • Each round, pick one card from your hand, then pass the rest to your neighbor; everyone reveals and resolves their chosen card simultaneously.
  • Build the card by paying its resource cost (trading with neighbors if needed), use it toward your Wonder's next stage, or discard it for coins.
  • Track military conflict with each neighbor at the end of every Age using victory/defeat tokens, and collect science symbols for a separate scoring set.
  • After Age III, total your points from civilian buildings, coins, military, science, commerce, guilds, and your Wonder to determine the winner.

Tips

  • Watch what your neighbors are collecting, since strong economies or science sets can signal where they're headed.
  • Don't over-invest in military alone, since it caps out quickly compared to a well-rounded science or civilian strategy.
  • Pick up resource-producing cards early, since later cards in the hand often require paying neighbors for materials you don't have.
  • Keep an eye on guild cards near the end of Age III, since they score based on your neighbors' boards, not just your own.
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