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Saboteur

Saboteur

Min number of participants 3
Age 8+ yrs.
Safety support by adult Not required
Min duration 30 min.
Cost Low
Environment Indoor / Outdoor

Most players dig tunnels toward hidden gold as dwarven miners, but secret saboteurs are blocking the path — figure out who the saboteurs are before the gold is buried forever in this social deduction game.

The Essentials

Rules

  • Each player is secretly a Dwarf digging toward gold, or a Saboteur trying to stop them, dealt as hidden role cards at the start.
  • On your turn, play a path card to extend the tunnel network, play an action card to sabotage or repair another player's tools, or discard a card face down.
  • Saboteurs win if the deck runs out or all three gold cards stay hidden by the time the tunnels reach a dead end; Dwarves win if any player reaches a gold card.
  • Broken tools (pickaxe, lantern, or cart) can't be used until repaired with the matching action card.
  • Dead-end path cards can be used to block a tunnel or force a rethink of the route.
  • At the end of each round, unrevealed roles are shown, gold is distributed to the winning team, and a new round begins with fresh roles.

Tips

  • Watch who plays sabotage cards early — they're often revealing themselves as a Saboteur.
  • Hold back a repair card if you suspect your tools will be targeted soon.
  • Play along with the group's path even if you're a Saboteur at first, to avoid suspicion, then strike near the end.
  • Count how many gold cards have already been claimed to judge how many rounds are left.
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