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Codenames

Codenames

Min number of participants 2
Age 10+ yrs.
Safety support by adult Not required
Min duration 15 min.
Cost Low
Environment Indoor / Outdoor

Two rival spymasters give one-word clues to lead their teams to the right words on the grid, avoiding the opponent's agents and the deadly assassin in this tense word-association party game.

The Essentials

  • Give clues connecting two or more words on the board to reveal multiple cards in one turn — that's the whole strategy
  • Steer clear of any clue that could plausibly relate to the assassin card, since guessing it ends the game instantly
  • As a guesser, discuss possibilities with your team before pointing, since a wrong guess can end your turn or worse
  • Track which words have already been ruled out for the opposing team to infer where the assassin isn't
  • Keep clues to a single word with a number, per the rules — compound words and rhymes with the target are not allowed
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